![]() Hoon: We have seen a lot of players who are familiar with the KartRider franchise from past iterations. Having skins and an assortment of unlocks is just a given in any free-to-play game and the selection of skins, emotes and kart customization on show in the second Closed Beta was bringing a lot more personality to the game.ĭylan: Since the reveal at Inside Xbox in November last year have you seen a spike in interest from Western audiences towards KartRider: Drift? Particularly when it comes to the Xbox version. We’re excited to hear additional feedback from players.Īll of these additions to the second Closed Beta did make for an overall more customizable experience. Since then there were several improvements implemented to the second Closed Beta including in-game physics, improved UX, HUD, sound improvement, voice chat, and the addition of wraps allowing playing to further customize their karts. Players already familiar with the KartRider franchise were excited to jump into the revamped game and play with their friends worldwide across platforms. The overall player response was very positive. Hoon: The first Closed Beta for KartRider: Drift was successful and we were able to obtain a great amount of feedback from our players to continue to improve gameplay, especially as we introduced cross-platform for Xbox One X and PC for global players. ![]() The development has not been impacted in a significant way and the team was still able to deliver a fantastic build for the second Closed Beta.ĭylan: What were some of the key things the team learned from the beta in December and how was player response? Hoon: The team has been doing very well and are eager to review the player feedback from the second Closed Beta - it’s always an exciting time to see hard work pay off! The team have adjusted well to the changes made for COVID-19 with everyone continuing to work from home. So I had to do a pulse check on the Nexon team before getting into any bigger questions first.ĭylan: How has everyone been coping with COVID-19 and has that affected development in a significant way? The last time I wrote about KartRider: Drift it was late 2019 and obviously, the idea of a global pandemic wasn’t on anyone's minds. I had the chance to get some of my burning questions about the game and its upcoming release answered by KartRider: Drift’s Executive Director, Hoon Park. The first one was a great success, and hopefully, the second beta was just as informative and helpful for the team at Nexon as well as fun for players. Software description provided by the publisher.KartRider: Drift just raced through its second Closed Beta across PC and Xbox One.
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